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by on June 4, 2019

Another map we The Elder Scrolls Blades Gold have is called"Ularra" which is more of an abysmal, type of daedric ruin, and is much more of a catch, control, and hold, type space, where there's sort of a giant stage at the center and you are able to use these sort of teleporters to get on top of it. A good deal of the central flag capture mechanics, or we are gonna see in


Team Death Match, which can be one of our game modes. We are gonna find groups kind of want to hold that special platform since you are able to see the whole map out of it. Now we've got a third map named Foyada Quarry, which can be more, just open open space, where you sort of leap and you are in it and there is not a great deal of line sight walkers, there is not a great deal of pillars, but it has basically a platform at the center that is on top of lava.


That means you can knock people to the lava, you are able to pull them in the lava, and also what not. One is spacious, one's a lot more spacious with tight hallway ways. Then a different one is more just, there's this central, obvious central, best place to go. That is the way we will focus folks to enter those spaces. What's the Warden Class altering the lively? Not only, I mean, aside from Cyrodiil, how's that changed the dynamic for Battle Grounds? It is gonna be a wild card for everybody.


It'll be because it is unknown. They've, much like lots of our other courses ESO Blades Items they have a harm lineup, which is more the creature companion stuff. They have more of a protective ice creature's type line, which is more Tanki, then they had a recovery line, which is more focused on nature magics and blossoms and that type of stuff.


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